Artists & Robots

JAS, 2026

Data Portrait / after Glenn Brown

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Your face is made of data.
Let it behave like data.

Faces stretch. Contours drift. Structure becomes motion.

Upload a portrait and the same system that painted the self-portrait above will paint yours. Not as an image, but as a process. Every frame resolves differently. Nothing is fixed.

A face stops behaving like a photograph and starts behaving like a system.

Drop a photo here

Or click to browse

Your photo never leaves your browser. Everything runs locally.

The Painting That Started This

Glenn Brown

Glenn Brown is a British painter, born in 1966 in Hexham, Northumberland. He does something unusual with portraits. He dissolves them. Not violently. Not destructively. More like placing a face into a slow current and watching each feature drift slightly out of position while the identity somehow remains intact.

Here is the essential trick. Brown is not painting a portrait. He is painting a painting of a portrait. That distinction is where the entire meaning of the work lives.

His canvases appear thick with paint. Churning impasto, ribbons of pigment dragged through pigment. You want to reach out and touch the ridges. But the surface is almost perfectly flat. Every ridge, every swirl, every melting contour is illusion. A meticulous trompe-l'oeil of brushwork itself. What looks like spontaneous motion is actually a patient reconstruction of motion. The painting depicts the idea of paint moving.

Brown sources his images from everywhere: Old Master portraiture, Rembrandt, Fragonard, science-fiction paperbacks, painters like Frank Auerbach. He feeds them through a visual process that strips away solidity and replaces it with flow. Flesh stretches into long ribbons. Eyes surface and submerge. A skull becomes a current. The portrait exists in two states at once: a recognizable person and a fluid system acting on pigment. Portraiture becomes something closer to physics.

The palette is what stopped me. Deep teal backgrounds. Warm ochre skin tones pulled into cream highlights. Shadows shifting between olive and brown. I had been staring at those exact colors for months; not in a gallery but on a screen. At SuperTruth we built a visualization system where bioluminescent particles move between nodes in long streams of champagne and teal. Data flowing through a field.

When I saw Brown's painting my first thought was not “that's beautiful.” My first thought was: that looks like my code.

Not because the work is similar in medium. It obviously isn't. But because both systems arrive at the same shapes. When you simulate natural motion, particles moving through gradients, information following contours, energy dissipating along fields, you end up with the same visual logic painters find through decades of observation. Fluid systems tend to look like fluid systems, whether they are made of paint or mathematics.

Why I Made This

The Long Way Around

I have wanted to be an artist my entire life. Watching someone with a brush or camera or instrument change the emotional temperature of a room felt like witnessing a form of magic. I wanted to be that person. The wanting never faded.

What eventually became clear, though, was that I did not have the painter's hand or the painter's eye. The ability to look at a Rembrandt and perceive the structure beneath the flesh. What I had instead was math. Code. Systems.

So I took the longest possible route. Instead of becoming an artist, I surrounded myself with them. I chose work that placed me next to painters, filmmakers, musicians, designers. People who possess skills I can admire but never replicate. I built the platforms they perform on. I became the person who makes the thing that holds the thing that matters.

And somewhere along that road something unexpected happened. The systems started to resemble art. Particle simulations looked like ocean currents. Contour algorithms traced faces like charcoal. Color palettes emerging from information theory matched the ones hanging in galleries. The line between system design and image-making began to blur.

This tool is the moment where those two threads cross. The math kid and the painter he always wanted to be, finally sharing the same canvas. It only took thirty years and a few million lines of code to get there.

Artists & Robots

I co-founded Artists & Robots because the name describes a collaboration that most people misunderstand. Artists bring taste, judgment, meaning. The ability to decide which ideas deserve to exist. Machines bring patience, precision, scale. The ability to explore enormous spaces of possibility. The popular story is that one will replace the other. But the more interesting possibility is that they operate together. When computation amplifies human taste instead of substituting for it, something new appears.

This portrait tool is a small demonstration of that idea. The machine does not paint your portrait. It dissolves it. Your photograph becomes a field of flowing particles that follow the contours of your face the way Brown's brush follows the structure of bone beneath skin. Data becomes motion. Motion becomes image. A portrait becomes a system in motion.

The Thread That Led Here

I didn't set out to build this. My son Bruno introduced me to Glenn Brown's work, and I fell in love with the paintings. The strange illusion of movement contained inside a flat surface. Then I remembered the particle systems we had already built for visualizing data. They moved the same way Brown's paint moves. So I followed the thread.

This project is, in a sense, a self-portrait. Rendered in the only medium I actually understand: code, data, and flow. If you upload a photo, the system will dissolve it into motion. For a moment your face behaves less like an image and more like physics.

Glenn Brown, if you're out there and you see this: you're a genius. Thank you.